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UE1:UT_Spark (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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ut_spark.
Default values
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bUnlit | True |
DrawScale | 0.1 |
DrawType | DT_Sprite |
LifeSpan | 1.0 |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Texture | Texture'Botpack.Effects.Sparky' |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States
Explode
Modifiers: auto
Explode.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
Explode.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)