Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UWindowBitmap (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowBitmap |
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Properties
bCenter
Type: bool
bStretch
Type: bool
R
Type: UWindowBase.Region
T
Type: Texture
Instance functions
Paint
Overrides: UWindowWindow.Paint