UE1:UnrealHUD (RTNP)
- Package:
- UnrealShare
- Direct subclasses:
- CS_Hud, EndgameHud, IntroNullHud, SpectatorHud, TransitionNullHUD, UPakDebugHUD, UPakHUD, UnrealTeamHUD
- This class in other games:
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UnrealHUD Parent class of heads up display
Properties
Property group 'UnrealHUD'
AltTeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 200 |
Default value, index 1:
Member | Value |
---|---|
B | 187 |
G | 94 |
Default value, index 2:
Member | Value |
---|---|
G | 128 |
Default value, index 3:
Member | Value |
---|---|
B | 128 |
G | 255 |
R | 255 |
Count
Type: int
CurTranY
Type: int
Default value: -128
SizeY
Type: int
TeamColor
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 255 |
Default value, index 1:
Member | Value |
---|---|
B | 255 |
G | 128 |
Default value, index 2:
Member | Value |
---|---|
G | 255 |
Default value, index 3:
Member | Value |
---|---|
G | 255 |
R | 255 |
TranslatorY
Type: int
Default value: -128
VersionMessage
Type: string
Modifiers: localized
Default value: "Version"
Internal variables
ArmorOffset
Type: int
bDisplayTran
Type: bool
bFlashTranslator
Type: bool
CurrentMessage
Type: string
GreenColor
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
IdentifyFadeTime
Type: float
IdentifyHealth
Type: string
Modifiers: localized
Default value: "Health"
IdentifyName
Type: string
Modifiers: localized
Default value: "Name"
IdentifyTarget
Type: Pawn
MOTDFadeOutTime
Type: float
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
TeamName
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red Team: "
Default value, index 1: "Blue Team: "
Default value, index 2: "Green Team: "
Default value, index 3: "Gold Team: "
TranslatorTimer
Type: int
Default values
Property | Value |
---|---|
MainMenuType | Class'UnrealShare.UnrealMainMenu' |
Structs
MessageStruct
- name Type
- PlayerReplicationInfo PRI
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostRender
Overrides: HUD.PostRender
PreRender
Overrides: HUD.PreRender
Tick
Overrides: Actor.Tick
Other instance functions
ChangeCrosshair
Overrides: HUD.ChangeCrosshair
ChangeHud
Overrides: HUD.ChangeHud
CreateMenu
DisplayMenu
DisplayMessages
Overrides: HUD.DisplayMessages
DisplayProgressMessage
DrawAmmo
DrawArmor
DrawCrossHair
Overrides: HUD.DrawCrossHair
DrawFragCount
DrawHealth
DrawHudIcon
DrawIconValue
DrawIdentifyInfo
DrawInventory
DrawMessageHeader
DrawMOTD
DrawNextMessagePart
DrawNumberOf
DrawTeamGameSynopsis
DrawTypingPrompt
HUDSetup
SpecialType
TraceIdentify