Gah - a solution with more questions. – EntropicLqd

UE1:UnrealHUD (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> HUD >> UnrealHUD
Package: 
UnrealShare
Direct subclasses:
CS_Hud, EndgameHud, IntroNullHud, SpectatorHud, TransitionNullHUD, UPakDebugHUD, UPakHUD, UnrealTeamHUD
This class in other games:
U1, UT

UnrealHUD Parent class of heads up display

Properties

Property group 'UnrealHUD'

AltTeamColor

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 200

Default value, index 1:

Member Value
B 187
G 94

Default value, index 2:

Member Value
G 128

Default value, index 3:

Member Value
B 128
G 255
R 255

Count

Type: int


CurTranY

Type: int


Default value: -128

SizeY

Type: int


TeamColor

Type: Object.Color

Array size: 4


Default value, index 0:

Member Value
R 255

Default value, index 1:

Member Value
B 255
G 128

Default value, index 2:

Member Value
G 255

Default value, index 3:

Member Value
G 255
R 255

TranslatorY

Type: int


Default value: -128

VersionMessage

Type: string

Modifiers: localized


Default value: "Version"

Internal variables

ArmorOffset

Type: int


bDisplayTran

Type: bool


bFlashTranslator

Type: bool


CurrentMessage

Type: string


GreenColor

Type: Object.Color


Default value:

Member Value
G 255

IdentifyFadeTime

Type: float


IdentifyHealth

Type: string

Modifiers: localized


Default value: "Health"

IdentifyName

Type: string

Modifiers: localized


Default value: "Name"

IdentifyTarget

Type: Pawn


MOTDFadeOutTime

Type: float


RedColor

Type: Object.Color


Default value:

Member Value
R 255

TeamName

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red Team: "

Default value, index 1: "Blue Team: "

Default value, index 2: "Green Team: "

Default value, index 3: "Gold Team: "

TranslatorTimer

Type: int


Default values

Property Value
MainMenuType Class'UnrealShare.UnrealMainMenu'

Structs

MessageStruct

name Type 
PlayerReplicationInfo PRI 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostRender

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


PreRender

simulated event PreRender (Canvas Canvas)

Overrides: HUD.PreRender


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

ChangeCrosshair

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


ChangeHud

simulated function ChangeHud (int d)

Overrides: HUD.ChangeHud


CreateMenu

simulated function CreateMenu ()


DisplayMenu

simulated function DisplayMenu (Canvas Canvas)


DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


DisplayProgressMessage

simulated function DisplayProgressMessage (Canvas Canvas)


DrawAmmo

simulated function DrawAmmo (Canvas Canvas, int X, int Y)


DrawArmor

simulated function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)


DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)

Overrides: HUD.DrawCrossHair


DrawFragCount

simulated function DrawFragCount (Canvas Canvas, int X, int Y)


DrawHealth

simulated function DrawHealth (Canvas Canvas, int X, int Y)


DrawHudIcon

simulated function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)


DrawIconValue

simulated function DrawIconValue (Canvas Canvas, int Amount)


DrawIdentifyInfo

simulated function DrawIdentifyInfo (Canvas Canvas, float PosX, float PosY)


DrawInventory

simulated function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)


DrawMessageHeader

simulated function bool DrawMessageHeader (Canvas Canvas, MessageStruct ShortMessage, int YPos)


DrawMOTD

simulated function DrawMOTD (Canvas Canvas)


DrawNextMessagePart

simulated function float DrawNextMessagePart (Canvas Canvas, coerce string MString, float XOffset, int YPos)


DrawNumberOf

simulated function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)


DrawTeamGameSynopsis

simulated function DrawTeamGameSynopsis (Canvas Canvas)


DrawTypingPrompt

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


HUDSetup

simulated function HUDSetup (Canvas canvas)


SpecialType

simulated function bool SpecialType (name Type)


TraceIdentify

simulated function bool TraceIdentify (Canvas Canvas)