Always snap to grid
UE1:UnrealI.Boulder1 (UT)
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Object >> Actor >> Projectile >> BigRock >> Boulder1 |
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Boulder1.
Default values
Property | Value |
---|---|
CollisionRadius | 60.0 |
DrawScale | 1.7 |
MaxSpeed | 1300.0 |
Mesh | LodMesh'UnrealShare.BoulderM' |
Speed | 1300.0 |
Instance functions
SpawnChunks
function SpawnChunks (int num)
Overrides: BigRock.SpawnChunks
States
Flying
Inherits from: BigRock.Flying
Modifiers: auto
Flying.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BigRock.Flying.HitWall