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UE1:UnrealIndivBotMenu (U1)
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Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealIndivBotMenu |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ChangeMesh
- 2.2.2 DrawFadeValues
- 2.2.3 DrawMenu
- 2.2.4 ExitMenu
- 2.2.5 FindSkin
- 2.2.6 GotoBot
- 2.2.7 InitConfig
- 2.2.8 MenuTick
- 2.2.9 ProcessLeft
- 2.2.10 ProcessMenuEscape
- 2.2.11 ProcessMenuInput
- 2.2.12 ProcessMenuUpdate
- 2.2.13 ProcessRight
- 2.2.14 ProcessSelection
- 2.2.15 SaveConfigs
- 2.2.16 SetUpDisplay
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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UnrealIndivBotMenu
Properties
Property group 'UnrealIndivBotMenu'
Teams
Type: string
Array size: 4
Modifiers: globalconfig
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
Internal variables
BotConfig
Type: BotInfo
bPulseDown
Type: bool
bSetup
Type: bool
CurrentTeam
Type: int
GameType
Type: GameInfo
MenuValues
Type: string
Array size: 20
Num
Type: int
PlayerClassNum
Type: int
RealName
Type: string
RealOwner
Type: Actor
RealTeam
Type: int
SkinNum
Type: byte
ValuesFadeTimes
Type: float
Array size: 20
Default values
Property | Value | ||||
---|---|---|---|---|---|
AnimSequence | 'Walk' | ||||
bFixedRotationDir | True | ||||
bHidden | False | ||||
bOnlyOwnerSee | True | ||||
bUnlit | True | ||||
DesiredRotation |
|
||||
DrawScale | 0.1 | ||||
DrawType | DT_Mesh | ||||
HelpMessage[1] | "Which Bot Configuration is being edited. Use left and right arrows to change." | ||||
HelpMessage[2] | "Hit enter to edit the name of this bot." | ||||
HelpMessage[3] | "Use the left and right arrow keys to change the class of this bot." | ||||
HelpMessage[4] | "Use the left and right arrow keys to change the skin of this bot." | ||||
HelpMessage[5] | "Adjust the overall skill of this bot by this amount (relative to the base skill for bots)." | ||||
HelpMessage[6] | "Type in which team this bot plays on (Red, Blue, Green, or Yellow)." | ||||
MenuLength | 6 | ||||
MenuList[1] | "Configuration" | ||||
MenuList[2] | "Name" | ||||
MenuList[3] | "Class" | ||||
MenuList[4] | "Skin" | ||||
MenuList[5] | "Skill Adjust" | ||||
MenuList[6] | "Team" | ||||
MenuTitle | "Artificial Intelligence Configuration" | ||||
Physics | PHYS_Rotating | ||||
RotationRate |
|
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions
ChangeMesh
function ChangeMesh ()
DrawFadeValues
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: Menu.DrawMenu
ExitMenu
function Menu ExitMenu ()
Overrides: Menu.ExitMenu
FindSkin
function FindSkin (int Dir)
GotoBot
function GotoBot (int BotNum)
InitConfig
function InitConfig (GameInfo G)
MenuTick
function MenuTick (float DeltaTime)
Overrides: UnrealShortMenu.MenuTick
ProcessLeft
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessMenuEscape
function ProcessMenuEscape ()
Overrides: Menu.ProcessMenuEscape
ProcessMenuInput
function ProcessMenuInput (coerce string InputString)
Overrides: Menu.ProcessMenuInput
ProcessMenuUpdate
function ProcessMenuUpdate (coerce string InputString)
Overrides: Menu.ProcessMenuUpdate
ProcessRight
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs
function SaveConfigs ()
Overrides: Menu.SaveConfigs
SetUpDisplay
function SetUpDisplay ()