Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UnrealListenMenu (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealListenMenu |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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UnrealListenMenu
Properties
LastServer
Type: string
ListenTimer
Type: float
receiver
Type: InternetInfo
Default values
Property | Value |
---|---|
HelpMessage[1] | "Hit Enter to select this server." |
HelpMessage[10] | "Hit Enter to select this server." |
HelpMessage[11] | "Hit Enter to select this server." |
HelpMessage[12] | "Hit Enter to select this server." |
HelpMessage[13] | "Hit Enter to select this server." |
HelpMessage[14] | "Hit Enter to select this server." |
HelpMessage[15] | "Hit Enter to select this server." |
HelpMessage[16] | "Hit Enter to select this server." |
HelpMessage[17] | "Hit Enter to select this server." |
HelpMessage[18] | "Hit Enter to select this server." |
HelpMessage[19] | "Hit Enter to select this server." |
HelpMessage[2] | "Hit Enter to select this server." |
HelpMessage[3] | "Hit Enter to select this server." |
HelpMessage[4] | "Hit Enter to select this server." |
HelpMessage[5] | "Hit Enter to select this server." |
HelpMessage[6] | "Hit Enter to select this server." |
HelpMessage[7] | "Hit Enter to select this server." |
HelpMessage[8] | "Hit Enter to select this server." |
HelpMessage[9] | "Hit Enter to select this server." |
MenuTitle | "LOCAL SERVERS" |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection