Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UnrealListenMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealListenMenu
Package: 
UnrealShare
This class in other games:
U1, UT

UnrealListenMenu

Properties

LastServer

Type: string


ListenTimer

Type: float


receiver

Type: InternetInfo


Default values

Property Value
HelpMessage[1] "Hit Enter to select this server."
HelpMessage[10] "Hit Enter to select this server."
HelpMessage[11] "Hit Enter to select this server."
HelpMessage[12] "Hit Enter to select this server."
HelpMessage[13] "Hit Enter to select this server."
HelpMessage[14] "Hit Enter to select this server."
HelpMessage[15] "Hit Enter to select this server."
HelpMessage[16] "Hit Enter to select this server."
HelpMessage[17] "Hit Enter to select this server."
HelpMessage[18] "Hit Enter to select this server."
HelpMessage[19] "Hit Enter to select this server."
HelpMessage[2] "Hit Enter to select this server."
HelpMessage[3] "Hit Enter to select this server."
HelpMessage[4] "Hit Enter to select this server."
HelpMessage[5] "Hit Enter to select this server."
HelpMessage[6] "Hit Enter to select this server."
HelpMessage[7] "Hit Enter to select this server."
HelpMessage[8] "Hit Enter to select this server."
HelpMessage[9] "Hit Enter to select this server."
MenuTitle "LOCAL SERVERS"

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection