My program doesn't have bugs. It just develops random features.

UE1:UnrealQuitMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealQuitMenu
Package: 
UnrealShare
Direct subclass:
UPakQuitMenu
This class in other games:
U1, UT

UnrealQuitMenu

Properties

bResponse

Type: bool


NoSelString

Type: string

Modifiers: localized


Default value: " Yes [NO]"

YesSelString

Type: string

Modifiers: localized


Default value: " [YES] No"

Default values

Property Value
HelpMessage[1] "Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
MenuList[0] "A Digital Extremes/Epic Megagames"
MenuList[1] "Collaboration"
MenuList[10] "Mike Leatham Artur Bialas"
MenuList[11] "Programming: Tim Sweeney Steven Polge"
MenuList[12] "Erik de Neve James Schmalz"
MenuList[13] "Carlo Vogelsang Nick Michon"
MenuList[14] "Music: Alexander Brandon"
MenuList[15] "Michiel van den Bos"
MenuList[16] "Sound Effects: Dave Ewing"
MenuList[17] "Producer for GT: Jason Schreiber"
MenuList[18] "Biz:Mark Rein Nigel Kent Craig Lafferty"
MenuList[2] "Game Design: James Schmalz"
MenuList[3] "Cliff Bleszinski"
MenuList[4] "Level Design: Cliff Bleszinski"
MenuList[5] "T. Elliot Cannon Pancho Eekels"
MenuList[6] "Jeremy War Cedric Fiorentino"
MenuList[7] "Shane Caudle"
MenuList[8] "Animator: Dave Carter"
MenuList[9] "Art: James Schmalz "
MenuTitle "Quit?"

Instance functions

DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessNo

function bool ProcessNo ()

Overrides: Menu.ProcessNo


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


ProcessYes

function bool ProcessYes ()

Overrides: Menu.ProcessYes