Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UnrealShortMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu
Package: 
UnrealShare
Direct subclasses:
UnrealIndivBotMenu, UnrealPlayerMenu
This class in other games:
U1, UT

UnrealShortMenu

Short menus, like the player mesh/skin selection screen and the individual bot configuration screen. These menus do not have a background.

Properties

bPulseDown

Type: bool


MenuFadeTimes

Type: float

Array size: 24


PulseTime

Type: float


TitleFadeTime

Type: float


Instance functions

DrawFadeList

function DrawFadeList (Canvas Canvas, int Spacing, int StartX, int StartY)


DrawFadeString

function DrawFadeString (Canvas Canvas, string FadeString, out float FadeTime, float XStart, float YStart, Object.Color DrawColor)


DrawFadeTitle

function DrawFadeTitle (Canvas Canvas)


DrawHelpPanel

function DrawHelpPanel (Canvas Canvas, int StartY, int XClip)


MenuTick

function MenuTick (float DeltaTime)

Overrides: Menu.MenuTick