Always snap to grid

UE1:VacuumZone (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Info >> ZoneInfo >> VacuumZone
Package: 
BotPack
Known custom subclass:
Wormbo/SlowVacuumZone
This class in other games:
U2, UE2Runtime

VacuumZone.

Properties

Property group 'VacuumZone'

DieDrawScale

Type: float

Drawscale when dead

Default value: 1.0

DieFOV

Type: float

Field of view when dead (interpolates)

Default value: 90.0

EndFlashFog

Type: Object.Vector


EndFlashScale

Type: float


Default value: 1.0

KillTime

Type: float

How long to kill the player?

Default value: 2.5

StartFlashFog

Type: Object.Vector


StartFlashScale

Type: float

Fog values for client death sequence

Default value: 1.0

Default values

Property Value
bStatic False
DamageString "%o was depressurized"
DamageType 'SpecialDamage'

Functions

Events

ActorEntered

event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


ActorLeaving

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

MakeNormal

function MakeNormal (Pawn P)