Always snap to grid
UE1:VacuumZone (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- BotPack
- Known custom subclass:
- Wormbo/SlowVacuumZone
- This class in other games:
- U2, UE2Runtime
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VacuumZone.
Properties
Property group 'VacuumZone'
DieDrawScale
Type: float
Drawscale when dead
Default value: 1.0
DieFOV
Type: float
Field of view when dead (interpolates)
Default value: 90.0
EndFlashFog
Type: Object.Vector
EndFlashScale
Type: float
Default value: 1.0
KillTime
Type: float
How long to kill the player?
Default value: 2.5
StartFlashFog
Type: Object.Vector
StartFlashScale
Type: float
Fog values for client death sequence
Default value: 1.0
Default values
Property | Value |
---|---|
bStatic | False |
DamageString | "%o was depressurized" |
DamageType | 'SpecialDamage' |
Functions
Events
ActorEntered
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
ActorLeaving
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
MakeNormal
function MakeNormal (Pawn P)