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UE1:Viewport (UT)

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Revision as of 12:37, 15 November 2009 by Wormbo (Talk | contribs) (Created page with '{{infobox class | package = Engine | parent1 = Player | parent2 = Object | nativeonly = yes }} The player class for local players. Since it is a purely native class, it does not …')

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UT Object >> Player >> Viewport (native-only)

Contents

Package: 
Engine
This class in other games:
UT2003, UT2004

The player class for local players. Since it is a purely native class, it does not expose any additional members for use at the UnrealScript level.

Usage[edit]

The most common use for this class in custom UnrealScript code is to check whether a certain PlayerPawn belongs to the local player by typecasting its Player variable:

if (Viewport(SomePlayerPawn.Player) != None) {
  // SomePlayerPawn is the local player
}

Since splitscreen mode is not supported, there can be only a single PlayerPawn whose Player variable references a Viewport object. On a dedicated server there is never any local player.

See also[edit]