My program doesn't have bugs. It just develops random features.
UE1:VoiceMaleTwo defaults (UT)
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Object >> Actor >> Info >> VoicePack >> ChallengeVoicePack >> VoiceMale >> VoiceMaleTwo (defaults) |
Contents
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Default values[edit]
Property | Value |
---|---|
AckSound[0] | Sound'Male2Voice.(All).M2gotit' |
AckSound[1] | Sound'Male2Voice.(All).M2roger' |
AckSound[2] | Sound'Male2Voice.(All).M2onmyway' |
AckString[0] | "Got it" |
AckString[1] | "Roger" |
AckString[2] | "On my way" |
AckTime[0] | 0.78 |
AckTime[1] | 0.81 |
AckTime[2] | 0.98 |
FFireAbbrev[1] | "On your team!" |
FFireSound[0] | Sound'Male2Voice.(All).M2sameteam' |
FFireSound[1] | Sound'Male2Voice.(All).M2idiot' |
FFireString[0] | "Hey! Same team!" |
FFireString[1] | "I'm on your team, you idiot!" |
MatureTaunt[13] | 1 |
MatureTaunt[6] | 1 |
NameSound[0] | Sound'Male2Voice.(All).M2redleader' |
NameSound[1] | Sound'Male2Voice.(All).M2blueleader' |
NameSound[2] | Sound'Male2Voice.(All).M2greenleader' |
NameSound[3] | Sound'Male2Voice.(All).M2goldleader' |
NameTime[0] | 0.96 |
NameTime[1] | 1.1 |
NameTime[2] | 1.02 |
NameTime[3] | 0.99 |
numAcks | 3 |
numFFires | 2 |
numTaunts | 25 |
OrderAbbrev[0] | "Defend" |
OrderAbbrev[2] | "Attack" |
OrderAbbrev[4] | "Freelance." |
OrderSound[0] | Sound'Male2Voice.(All).M2defend' |
OrderSound[1] | Sound'Male2Voice.(All).M2hold' |
OrderSound[10] | Sound'Male2Voice.(All).M2takeflag' |
OrderSound[11] | Sound'Male2Voice.(All).M2searchdestroy' |
OrderSound[2] | Sound'Male2Voice.(All).M2assault' |
OrderSound[3] | Sound'Male2Voice.(All).M2coverme' |
OrderSound[4] | Sound'Male2Voice.(All).M2engage' |
OrderString[0] | "Defend the base." |
OrderString[1] | "Hold this position." |
OrderString[10] | "Take their flag." |
OrderString[11] | "Search and destroy." |
OrderString[2] | "Assault the base." |
OrderString[3] | "Cover me." |
OrderString[4] | "Engage according to operational parameters." |
OtherAbbrev[1] | "Get our flag!" |
OtherAbbrev[11] | "Point is secure." |
OtherAbbrev[12] | "Enemy carrier here." |
OtherAbbrev[15] | "Got your back." |
OtherAbbrev[2] | "Got the flag." |
OtherAbbrev[3] | "Got your back." |
OtherAbbrev[6] | "Under attack!" |
OtherAbbrev[8] | "Got our flag." |
OtherAbbrev[9] | "In position." |
OtherSound[0] | Sound'Male2Voice.(All).M2uncovered' |
OtherSound[1] | Sound'Male2Voice.(All).M2getflagback' |
OtherSound[10] | Sound'Male2Voice.(All).M2hangin' |
OtherSound[11] | Sound'Male2Voice.(All).M2pointsecure' |
OtherSound[12] | Sound'Male2Voice.(All).M2enemycarrier' |
OtherSound[13] | Sound'Male2Voice.(All).M2backup' |
OtherSound[14] | Sound'Male2Voice.(All).M2incoming' |
OtherSound[15] | Sound'Male2Voice.(All).M2gotyourback' |
OtherSound[16] | Sound'Male2Voice.(All).M2objectdestroy' |
OtherSound[17] | Sound'Male2Voice.(All).M2Medic' |
OtherSound[2] | Sound'Male2Voice.(All).M2igotflag' |
OtherSound[3] | Sound'Male2Voice.(All).M2gotyourback' |
OtherSound[4] | Sound'Male2Voice.(All).M2imhit' |
OtherSound[5] | Sound'Male2Voice.(All).M2mandown' |
OtherSound[6] | Sound'Male2Voice.(All).M2underattack' |
OtherSound[7] | Sound'Male2Voice.(All).M2gotpoint' |
OtherSound[8] | Sound'Male2Voice.(All).M2ourflag' |
OtherSound[9] | Sound'Male2Voice.(All).M2inposition' |
OtherString[0] | "Base is uncovered!" |
OtherString[1] | "Somebody get our flag back!" |
OtherString[10] | "Hang in there." |
OtherString[11] | "Control point is secure." |
OtherString[12] | "Enemy flag carrier is here." |
OtherString[13] | "I need some backup." |
OtherString[14] | "Incoming!" |
OtherString[15] | "I've got your back." |
OtherString[16] | "Objective destroyed." |
OtherString[17] | "Medic!" |
OtherString[2] | "I've got the flag." |
OtherString[3] | "I've got your back." |
OtherString[4] | "I'm hit!" |
OtherString[5] | "Man down!" |
OtherString[6] | "I'm under heavy attack!" |
OtherString[7] | "You got point." |
OtherString[8] | "I've got our flag." |
OtherString[9] | "I'm in position." |
TauntAbbrev[22] | "Anyone else?" |
TauntSound[0] | Sound'Male2Voice.(All).M2eatthat' |
TauntSound[1] | Sound'Male2Voice.(All).M2yalikethat' |
TauntSound[10] | Sound'Male2Voice.(All).M2thathadtohurt' |
TauntSound[11] | Sound'Male2Voice.(All).M2dirtbag' |
TauntSound[12] | Sound'Male2Voice.(All).M2myhouse' |
TauntSound[13] | Sound'Male2Voice.(All).M2biteme' |
TauntSound[14] | Sound'Male2Voice.(All).M2OnFire' |
TauntSound[15] | Sound'Male2Voice.(All).M2Useless' |
TauntSound[16] | Sound'Male2Voice.(All).M2laugh' |
TauntSound[17] | Sound'Male2Voice.(All).M2Yoube' |
TauntSound[18] | Sound'Male2Voice.(All).M2next' |
TauntSound[19] | Sound'Male2Voice.(All).M2Medic' |
TauntSound[2] | Sound'Male2Voice.(All).M2sucker' |
TauntSound[20] | Sound'Male2Voice.(All).M2seeya' |
TauntSound[21] | Sound'Male2Voice.(All).M2Target' |
TauntSound[22] | Sound'Male2Voice.(All).M2wantsome' |
TauntSound[23] | Sound'Male2Voice.(All).M2gotim' |
TauntSound[24] | Sound'Male2Voice.(All).M2staydown' |
TauntSound[3] | Sound'Male2Voice.(All).M2boom' |
TauntSound[4] | Sound'Male2Voice.(All).M2burnbaby' |
TauntSound[5] | Sound'Male2Voice.(All).M2yousuck' |
TauntSound[6] | Sound'Male2Voice.(All).M2diebitch' |
TauntSound[7] | Sound'Male2Voice.(All).M2loser' |
TauntSound[8] | Sound'Male2Voice.(All).M2yeehaw' |
TauntSound[9] | Sound'Male2Voice.(All).M2ohyeah' |
TauntString[0] | "Eat that!" |
TauntString[1] | "You like that?" |
TauntString[10] | "That had to hurt." |
TauntString[11] | "Dirt bag!" |
TauntString[12] | "My house!" |
TauntString[13] | "Bite me!" |
TauntString[14] | "I'm on fire!" |
TauntString[15] | "Useless." |
TauntString[16] | "Ha ha ha!" |
TauntString[17] | "You be dead!" |
TauntString[18] | "Next!" |
TauntString[19] | "Medic!" |
TauntString[2] | "Sucker!" |
TauntString[20] | "See ya!" |
TauntString[21] | "Target eliminated." |
TauntString[22] | "Anyone else want some?" |
TauntString[23] | "Got 'im!" |
TauntString[24] | "And stay down!" |
TauntString[3] | "Boom!" |
TauntString[4] | "Burn, baby" |
TauntString[5] | "You suck!" |
TauntString[6] | "Die, bitch." |
TauntString[7] | "Loser." |
TauntString[8] | "Yeehaw!" |
TauntString[9] | "Oh, yeah!" |