Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:WarlordCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> WarlordCarcass |
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WarlordCarcass.
Default values
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealI.WarlordWing' |
bodyparts[1] | LodMesh'UnrealI.WarlordHead' |
bodyparts[2] | LodMesh'UnrealI.WarlordLeg' |
bodyparts[3] | LodMesh'UnrealI.WarlordArm' |
bodyparts[4] | LodMesh'UnrealI.WarlordLeg' |
bodyparts[5] | LodMesh'UnrealI.WarlordGun' |
bodyparts[6] | LodMesh'UnrealI.WarlordFoot' |
bodyparts[7] | LodMesh'UnrealI.WarlordHand' |
LifeSpan | 0.0 |
ZOffset[1] | 0.5 |
ZOffset[2] | -0.5 |
ZOffset[4] | -0.5 |
ZOffset[6] | -0.7 |
Events
AnimEnd
event AnimEnd ()
Overrides: CreatureCarcass.AnimEnd
Landed
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
States
Dead
Dead.BeginState
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState