Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:WarlordCarcass (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> WarlordCarcass
Package: 
UnrealI
This class in other games:
RTNP, U1

WarlordCarcass.

Default values[edit]

Property Value
bodyparts[0] LodMesh'UnrealI.WarlordWing'
bodyparts[1] LodMesh'UnrealI.WarlordHead'
bodyparts[2] LodMesh'UnrealI.WarlordLeg'
bodyparts[3] LodMesh'UnrealI.WarlordArm'
bodyparts[4] LodMesh'UnrealI.WarlordLeg'
bodyparts[5] LodMesh'UnrealI.WarlordGun'
bodyparts[6] LodMesh'UnrealI.WarlordFoot'
bodyparts[7] LodMesh'UnrealI.WarlordHand'
LifeSpan 0.0
ZOffset[1] 0.5
ZOffset[2] -0.5
ZOffset[4] -0.5
ZOffset[6] -0.7

Events[edit]

AnimEnd[edit]

event AnimEnd ()

Overrides: CreatureCarcass.AnimEnd


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: CreatureCarcass.Landed


States[edit]

Dead[edit]

Dead.BeginState[edit]

event BeginState ()

Overrides: CreatureCarcass.Dead.BeginState