Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:WarlordCarcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> WarlordCarcass |
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WarlordCarcass.
Default values[edit]
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealI.WarlordWing' |
bodyparts[1] | LodMesh'UnrealI.WarlordHead' |
bodyparts[2] | LodMesh'UnrealI.WarlordLeg' |
bodyparts[3] | LodMesh'UnrealI.WarlordArm' |
bodyparts[4] | LodMesh'UnrealI.WarlordLeg' |
bodyparts[5] | LodMesh'UnrealI.WarlordGun' |
bodyparts[6] | LodMesh'UnrealI.WarlordFoot' |
bodyparts[7] | LodMesh'UnrealI.WarlordHand' |
LifeSpan | 0.0 |
ZOffset[1] | 0.5 |
ZOffset[2] | -0.5 |
ZOffset[4] | -0.5 |
ZOffset[6] | -0.7 |
Events[edit]
AnimEnd[edit]
event AnimEnd ()
Overrides: CreatureCarcass.AnimEnd
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
States[edit]
Dead[edit]
Dead.BeginState[edit]
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState