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UE1:WarlordRocket (UT)

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UT Object >> Actor >> Projectile >> WarlordRocket
Package: 
UnrealI
This class in other games:
RTNP, U1, UT2003, UT2004

WarlordRocket.

Properties

Count

Type: float


OriginalDirection

Type: Object.Vector


SmokeRate

Type: float


Default values

Property Value
AmbientGlow 1
AmbientSound Sound'UnrealI.General.BRocket'
bBounce True
bNetTemporary False
bUnlit True
Damage 60.0
DrawScale 2.5
MaxSpeed 1200.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 50000
SoundRadius 20
SoundVolume 255
Speed 1200.0

Functions

Events

Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


States

Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)