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UE1:WarpZoneInfo (RTNP)

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RTNP Object >> Actor >> Info >> ZoneInfo >> WarpZoneInfo
Package: 
Engine
This class in other games:
U1, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP

WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.

Properties[edit]

Property group 'WarpZoneInfo'[edit]

bNoTeleFrag[edit]

Type: bool


Destinations[edit]

Type: string

Array size: 8


OtherSideURL[edit]

Type: string


ThisTag[edit]

Type: name


Internal variables[edit]

iWarpZone[edit]

Type: int

Modifiers: const


numDestinations[edit]

Type: int


OtherSideActor[edit]

Type: WarpZoneInfo

Modifiers: transient


OtherSideLevel[edit]

Type: Object

Modifiers: transient


WarpCoords[edit]

Type: Object.Coords

Modifiers: const


Default values[edit]

Property Value
MaxCarcasses 0

Functions[edit]

Native functions[edit]

UnWarp[edit]

native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


Warp[edit]

native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


Events[edit]

ActorEntered[edit]

simulated event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


ActorLeaving[edit]

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


ForceGenerate[edit]

simulated event ForceGenerate ()


Generate[edit]

simulated event Generate ()


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: ZoneInfo.PreBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ZoneInfo.Trigger


States[edit]

DelayedWarp[edit]

DelayedWarp.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)