Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:WarpZoneMarker (U1)
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Object >> Actor >> NavigationPoint >> WarpZoneMarker |
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WarpZoneMarker.
Properties
markedWarpZone
Type: WarpZoneInfo
TriggerActor
Type: Actor
used to tell AI how to trigger me
TriggerActor2
Type: Actor
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHiddenEd | True |
CollisionHeight | 40.0 |
CollisionRadius | 20.0 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
SpecialHandling
Overrides: Actor.SpecialHandling
Other instance functions
FindTriggerActor
function FindTriggerActor ()