Mostly Harmless
UE1:Weapon (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- ASMD, AutoMag, DispersionPistol, Eightball, FlakCannon, GESBioRifle, Minigun, QuadShot, RazorJack, Rifle, Stinger
- This class in other games:
- RTNP, UT, UE2Runtime, U2XMP, UT2004, U2, UT2003, UT3, UDK
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Parent class of all weapons.
Properties
See Weapon properties.
Functions
Events
BotDesireability
Overrides: Inventory.BotDesireability
Destroyed
event Destroyed ()
Overrides: Inventory.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Inventory.RenderOverlays
TravelPostAccept
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
Other instance functions
See Weapon instance functions.
States
Active
Active.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Active.AltFire
function AltFire (float F)
Overrides: AltFire (global)
Active.Fire
function Fire (float F)
Overrides: Fire (global)
Active.PutDown
function bool PutDown ()
Overrides: PutDown (global)
AltFiring
AltFiring.AltFire
function AltFire (float F)
Overrides: AltFire (global)
AltFiring.Fire
function Fire (float F)
Overrides: Fire (global)
DownWeapon
DownWeapon.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
DownWeapon.PutDown
function bool PutDown ()
Overrides: PutDown (global)
Idle
Idle.AnimEnd
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Idle.PutDown
function bool PutDown ()
Overrides: PutDown (global)
NormalFire
NormalFire.AltFire
function AltFire (float F)
Overrides: AltFire (global)
NormalFire.Fire
function Fire (float F)
Overrides: Fire (global)