Mostly Harmless

UE1:Weapon (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Inventory >> Weapon
Package: 
Engine
Direct subclasses:
ASMD, AutoMag, DispersionPistol, Eightball, FlakCannon, GESBioRifle, Minigun, QuadShot, RazorJack, Rifle, Stinger
This class in other games:
RTNP, UT, UE2Runtime, U2XMP, UT2004, U2, UT2003, UT3, UDK

Parent class of all weapons.

Properties

See Weapon properties.

Functions

Events

BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


Destroyed

event Destroyed ()

Overrides: Inventory.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Inventory.PostBeginPlay


RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Inventory.RenderOverlays


TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


Other instance functions

See Weapon instance functions.

States

Active

Active.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Active.AltFire

function AltFire (float F)

Overrides: AltFire (global)


Active.Fire

function Fire (float F)

Overrides: Fire (global)


Active.PutDown

function bool PutDown ()

Overrides: PutDown (global)


AltFiring

AltFiring.AltFire

function AltFire (float F)

Overrides: AltFire (global)


AltFiring.Fire

function Fire (float F)

Overrides: Fire (global)


DownWeapon

Ignores: AltFire, Fire

DownWeapon.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


DownWeapon.PutDown

function bool PutDown ()

Overrides: PutDown (global)


Idle

Idle.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Idle.PutDown

function bool PutDown ()

Overrides: PutDown (global)


NormalFire

NormalFire.AltFire

function AltFire (float F)

Overrides: AltFire (global)


NormalFire.Fire

function Fire (float F)

Overrides: Fire (global)