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UE1:Weapon instance functions (U1)

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U1 Object >> Actor >> Inventory >> Weapon (instance functions)
Weapon instance functions in other games:
RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions

AltFire

function AltFire (float Value)

Overrides: Inventory.AltFire


BecomePickup

function BecomePickup ()

Overrides: Inventory.BecomePickup


BringUp

function BringUp ()


CheckVisibility

function CheckVisibility ()


DropFrom

function DropFrom (Object.Vector StartLocation)

Overrides: Inventory.DropFrom


Finish

function Finish ()


Fire

function Fire (float Value)

Overrides: Inventory.Fire


GiveAmmo

function GiveAmmo (Pawn Other)


HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


PlayAltFiring

function PlayAltFiring ()


PlayFiring

function PlayFiring ()


PlayIdleAnim

function PlayIdleAnim ()


PlayPostSelect

function PlayPostSelect ()


PlaySelect

function PlaySelect ()


PostRender

simulated function PostRender (Canvas Canvas)


PreRender

simulated function PreRender (Canvas Canvas)


ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)


ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)


PutDown

function bool PutDown ()


RaiseUp

function RaiseUp (Weapon OldWeapon)


RateSelf

function float RateSelf (out int bUseAltMode)


RecommendWeapon

function Weapon RecommendWeapon (out float rating, out int bUseAltMode)

Overrides: Inventory.RecommendWeapon


setHand

function setHand (float Hand)


SetSwitchPriority

function SetSwitchPriority (Pawn Other)


SetWeaponStay

function SetWeaponStay ()


SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


SuggestAttackStyle

function float SuggestAttackStyle ()


SuggestDefenseStyle

function float SuggestDefenseStyle ()


SwitchPriority

function float SwitchPriority ()


TraceFire

function TraceFire (float Accuracy)


TweenDown

function TweenDown ()


TweenSelect

function TweenSelect ()


WeaponChange

function Weapon WeaponChange (byte F)

Overrides: Inventory.WeaponChange


WeaponSet

function bool WeaponSet (Pawn Other)