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UE1:Weapon instance functions (UT)

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UT Object >> Actor >> Inventory >> Weapon (instance functions)
Weapon instance functions in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions

AltFire

function AltFire (float Value)

Overrides: Inventory.AltFire


BecomePickup

function BecomePickup ()

Overrides: Inventory.BecomePickup


BringUp

function BringUp ()


CheckVisibility

function CheckVisibility ()


ClientAltFire

simulated function bool ClientAltFire (float Value)


ClientFire

simulated function bool ClientFire (float Value)


ClientPutDown

simulated function ClientPutDown (Weapon NextWeapon)


ClientWeaponEvent

function ClientWeaponEvent (name EventType)


DropFrom

function DropFrom (Object.Vector StartLocation)

Overrides: Inventory.DropFrom


Finish

function Finish ()


Fire

function Fire (float Value)

Overrides: Inventory.Fire


ForceAltFire

function ForceAltFire ()


ForceFire

function ForceFire ()


GiveAmmo

function GiveAmmo (Pawn Other)


HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Inventory.HandlePickupQuery


PlayAltFiring

simulated function PlayAltFiring ()


PlayFiring

simulated function PlayFiring ()


PlayIdleAnim

function PlayIdleAnim ()


PlayPostSelect

function PlayPostSelect ()


PlaySelect

function PlaySelect ()


PostRender

simulated function PostRender (Canvas Canvas)


PreRender

simulated function PreRender (Canvas Canvas)


ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)


ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)


PutDown

function bool PutDown ()


RaiseUp

function RaiseUp (Weapon OldWeapon)


RateSelf

function float RateSelf (out int bUseAltMode)


RecommendWeapon

function Weapon RecommendWeapon (out float rating, out int bUseAltMode)

Overrides: Inventory.RecommendWeapon


setHand

function setHand (float Hand)


SetSwitchPriority

function SetSwitchPriority (Pawn Other)


SetWeaponStay

function SetWeaponStay ()


SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Inventory.SpawnCopy


SplashJump

function bool SplashJump ()


SuggestAttackStyle

function float SuggestAttackStyle ()


SuggestDefenseStyle

function float SuggestDefenseStyle ()


SwitchPriority

function float SwitchPriority ()


TraceFire

function TraceFire (float Accuracy)


TweenDown

function TweenDown ()


TweenSelect

function TweenSelect ()


TweenToStill

simulated function TweenToStill ()


WeaponChange

function Weapon WeaponChange (byte F)

Overrides: Inventory.WeaponChange


WeaponSet

function bool WeaponSet (Pawn Other)