Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:WebResponse (UT)

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UT Object >> WebResponse
Package: 
UWeb
This class in other games:
UE2Runtime, U2, U2XMP, UT2003, UT2004, UDK, UT3

null

Properties[edit]

bSentResponse[edit]

Type: bool


bSentText[edit]

Type: bool

used to warn headers already sent

Connection[edit]

Type: WebConnection


IncludePath[edit]

Type: string

Modifiers: const, config


Default value: "../Web"

ReplacementMap[edit]

Type: int

Array size: 5

Modifiers: private, native, const

TMap<FString, FString>!

Functions[edit]

Native functions[edit]

ClearSubst[edit]

native final function ClearSubst ()


IncludeBinaryFile[edit]

native final function IncludeBinaryFile (string Filename)


IncludeUHTM[edit]

native final function IncludeUHTM (string Filename)


Subst[edit]

native final function Subst (string Variable, string Value, optional bool bClear)


Events[edit]

SendBinary[edit]

event SendBinary (int Count, byte B[255])


SendText[edit]

event SendText (string Text, optional bool bNoCRLF)


Other instance functions[edit]

FailAuthentication[edit]

function FailAuthentication (string Realm)


HTTPError[edit]

function HTTPError (int ErrorNum, optional string Data)


HTTPHeader[edit]

function HTTPHeader (string Header)


HTTPResponse[edit]

function HTTPResponse (string Header)


Redirect[edit]

function Redirect (string URL)


SendStandardHeaders[edit]

function SendStandardHeaders (optional string ContentType)