Always snap to grid

UE1:WoodenBox (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Decoration >> WoodenBox
Package: 
UnrealShare
Direct subclasses:
MedWoodBox, SmallWoodBox
This class in other games:
RTNP, U1

WoodenBox.

Properties[edit]

Property group 'WoodenBox'[edit]

FragChunks[edit]

Type: int


Default value: 12

Fragsize[edit]

Type: float


Default value: 1.75

Health[edit]

Type: int


Default value: 20

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.0
CollisionRadius 29.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 50.0
Mesh LodMesh'UnrealShare.WoodenBoxM'
PushSound Sound'UnrealShare.General.ObjectPush'

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


States[edit]

Animate[edit]

Modifiers: auto

Animate.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)