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UE2:ACTION_ASSetPlayerSpawnArea (UT2004)
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Object >> ScriptedAction >> ACTION_ASSetPlayerSpawnArea |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ACTION_ASSetPlayerSpawnArea Turn ON or OFF PlayerSpawnManagers Created by Laurent Delayen © 2004, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Action'[edit]
bEnabled[edit]
Type: bool
PlayerSpawnManagerTag[edit]
Type: name
Internal variables[edit]
PSMs[edit]
Type: array<PlayerSpawnManager>
Default values[edit]
Property | Value |
---|---|
ActionString | "ACTION_ASSetPlayerSpawnArea" |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay (ScriptedSequence SS)
Overrides: ScriptedAction.PostBeginPlay
Other instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor