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Difference between revisions of "UE2:ACTION DisplayMessage (U2)"
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Latest revision as of 03:02, 17 November 2009
Object >> ScriptedAction >> ACTION_DisplayMessage |
- Package:
- Legend
- This class in other games:
- UE2Runtime, UT2003, UT2004
Displays a HUD message.
Properties[edit]
Property group 'Action'[edit]
bBroadcast[edit]
Type: bool
Whether to broadcast the message to all players. Otherwise the message is only sent to the instigator.
Message[edit]
Type: string
The message string to display.
MessageType[edit]
Type: name
The message type to use. The default value 'CriticalEvent' causes a large HUD message to be displayed. Most other values result in a console message in the chat area instead.
Default value: 'CriticalEvent'
Default values[edit]
Property | Value |
---|---|
ActionString | "display message" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
Returns the Description "display message" plus the messge string.
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Sends the message.