UE2:ACTION_FadeView (UT2003)

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UT2003 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_FadeView
Package:
Gameplay
This class in other games:

null

Properties

Property group 'Action'

FadeTime

Type: float


Default value: 5.0

TargetFlash

Type: Object.Vector


Default value:

Member Value
X -2.0
Y -2.0
Z -2.0

Default values

Property Value
ActionString "fade view"

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor


StillTicking

function bool StillTicking (ScriptedController C, float DeltaTime)

Overrides: LatentScriptedAction.StillTicking


TickedAction

function bool TickedAction ()

Overrides: LatentScriptedAction.TickedAction