My program doesn't have bugs. It just develops random features.

UE2:ACTION_PlayAnnouncement (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_PlayAnnouncement
Package: 
Gameplay

null

Properties

Property group 'Action'

Sound

Type: Sound


Internal variables

bSoundsPrecached

Type: bool


Default values

Property Value
ActionString "play announcement"

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


LastMinuteHack_ShipIt

function name LastMinuteHack_ShipIt (ScriptedController C)


PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)