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UE2:ACTION_PlayExplosionSound (UT2004)
Object >> ScriptedAction >> LatentScriptedAction >> ACTION_PlayExplosionSound |
Contents
- Package:
- UT2k4Assault
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ACTION_PlayExplosionSound Standardize explosion sounds... Various explosion sounds are combined to create a unique and loud sound Created by Laurent Delayen © 2004, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Action'
SoundEmitterActorTag
Type: name
source emitting the sound (none = self)
SoundPitchScale
Type: float
pitch scale
Default value: 1.0
SoundRadiusScale
Type: float
radius scale
Default value: 1.0
SoundVolumeScale
Type: float
volume scale
Default value: 1.0
Internal variables
bPlayed
Type: byte
Array size: 11
ExplosionSound
Type: Sound
Array size: 11
Default value, index 0: Sound'ONSVehicleSounds-S.Explosion01'
Default value, index 1: Sound'ONSVehicleSounds-S.Explosion02'
Default value, index 10: Sound'ONSVehicleSounds-S.Explosion11'
Default value, index 11: Sound'ONSVehicleSounds-S.Explosion03'
Default value, index 12: Sound'ONSVehicleSounds-S.Explosion04'
Default value, index 13: Sound'ONSVehicleSounds-S.Explosion05'
Default value, index 14: Sound'ONSVehicleSounds-S.Explosion06'
Default value, index 15: Sound'ONSVehicleSounds-S.Explosion07'
Default value, index 16: Sound'ONSVehicleSounds-S.Explosion08'
Default value, index 17: Sound'ONSVehicleSounds-S.Explosion09'
Default value, index 18: Sound'ONSVehicleSounds-S.Explosion10'
SoundEmitter
Type: Actor
Default values
Property | Value |
---|---|
ActionString | "Play explosion sound" |
Functions
Events
ActionCompleted
Overrides: ScriptedAction.ActionCompleted
PostBeginPlay
Overrides: ScriptedAction.PostBeginPlay
Reset
Overrides: ScriptedAction.Reset
Other instance functions
CompleteWhenTimer
Overrides: LatentScriptedAction.CompleteWhenTimer
CompleteWhenTriggered
Overrides: LatentScriptedAction.CompleteWhenTriggered
GetActionString
Overrides: ScriptedAction.GetActionString
InitActionFor
Overrides: LatentScriptedAction.InitActionFor