Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ACTION_SetHidden (UE2Runtime)
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Object >> ScriptedAction >> ACTION_SetHidden |
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Properties
Property group 'Action'
bHidden
Type: bool
HideActorTag
Type: name
Instance functions
InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor