I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ACTION_TriggerEvent (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 02:16, 1 December 2008 by Wormbo (Talk | contribs) (added descriptions)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_TriggerEvent
Package: 
Gameplay
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:
UE2Runtime, UT2003, U2

Fires a trigger event.

Properties[edit]

Property group 'Action'[edit]

Event[edit]

Type: name

The name of the event to fire.

Default values[edit]

Property Value
ActionString "trigger event"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString

Returns the name of the trigger event in addition to the ActionString.

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor

Triggers the specified event.