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UE2:ACTION_TriggerEvent (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_TriggerEvent |
- Package:
- Gameplay
- Known custom subclass:
- Crusha/UltimateMappingTools
- This class in other games:
- UE2Runtime, UT2003, U2
Fires a trigger event.
Properties[edit]
Property group 'Action'[edit]
Event[edit]
Type: name
The name of the event to fire.
Default values[edit]
Property | Value |
---|---|
ActionString | "trigger event" |
Instance functions[edit]
GetActionString[edit]
function string GetActionString ()
Overrides: ScriptedAction.GetActionString
Returns the name of the trigger event in addition to the ActionString.
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
Triggers the specified event.