Mostly Harmless

UE2:ACTION_WaitForEvent (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForEvent
Package: 
Gameplay
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:
UE2Runtime, UT2003, U2

null

Properties[edit]

Property group 'Action'[edit]

ExternalEvent[edit]

Type: name

tag to give controller (to affect triggering)

Internal variables[edit]

T[edit]

Type: TriggeredCondition


Default values[edit]

Property Value
ActionString "Wait for external event"

Instance functions[edit]

CompleteWhenTriggered[edit]

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor