My program doesn't have bugs. It just develops random features.

UE2:ACTION_Walk (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_Walk
Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003, U2

null

Default values

Property Value
ActionString "walk"
bValidForTrigger False

Instance functions

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor