Gah - a solution with more questions. – EntropicLqd
UE2:AIScript (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- ScriptedSequence
- This class in other games:
- U2XMP, UT2004, U2, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AIScript - used by Level Designers to specify special AI scripts for pawns placed in a level, and to change which type of AI controller to use for a pawn. AIScripts can be shared by one or many pawns. Game specific subclasses of AIScript will have editable properties defining game specific behavior and AI This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'AIScript'
ControllerClass
Type: class<AIController>
Internal variables
bLoggingEnabled
Type: bool
Type: bool
if true, put an associated path in the navigation network
myMarker
Type: AIMarker
Default values
Property | Value |
---|---|
DrawScale | 0.5 |
Texture | S_AIScript |
Instance functions
GetMoveTarget
function Actor GetMoveTarget ()
SpawnControllerFor
function SpawnControllerFor (Pawn P)
TakeOver
function TakeOver (Pawn P)