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UE2:ASCriticalObjectiveVolume (UT2004)
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ASCriticalObjectiveVolume Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'ASCriticalObjectiveVolume'[edit]
ConstraintPawnClass[edit]
Default value: Class'Engine.Pawn'
Internal variables[edit]
CheckTimer[edit]
Type: Info
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
Other instance functions[edit]
IsCriticalPawn[edit]
IsStillCritical[edit]
function bool IsStillCritical ()
Reset[edit]
function Reset ()
Overrides: Actor.Reset
States[edit]
Critical[edit]
Critical.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Critical.TimerPop[edit]
function TimerPop (VolumeTimer T)
Overrides: Actor.TimerPop (global)
Disabled[edit]
Disabled.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
ObjectiveDisabled[edit]
ObjectiveDisabled.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Safe[edit]
Modifiers: auto
Safe.Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch (global)