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UE2:ASCriticalObjectiveVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> ASCriticalObjectiveVolume
Package: 
UT2k4Assault

ASCriticalObjectiveVolume Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'ASCriticalObjectiveVolume'[edit]

ConstraintPawnClass[edit]

Type: class<Pawn>


Default value: Class'Engine.Pawn'

Internal variables[edit]

CheckTimer[edit]

Type: Info


Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


Other instance functions[edit]

IsCriticalPawn[edit]

function bool IsCriticalPawn (Pawn P)


IsStillCritical[edit]

function bool IsStillCritical ()


Reset[edit]

function Reset ()

Overrides: Actor.Reset


States[edit]

Critical[edit]

Critical.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Critical.TimerPop[edit]

function TimerPop (VolumeTimer T)

Overrides: Actor.TimerPop (global)


Disabled[edit]

Disabled.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ObjectiveDisabled[edit]

ObjectiveDisabled.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Safe[edit]

Modifiers: auto

Safe.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)