Mostly Harmless
UE2:ASVehicle_Sentinel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Direct subclasses:
- ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
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ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
bActive[edit]
Type: bool
bOldActive[edit]
Type: bool
bSpawnCampProtection[edit]
Type: bool
when true, sentinels are more powerful
OpenCloseSound[edit]
Type: Sound
Default values[edit]
Property | Value |
---|---|
AutoTurretControllerClass | Class'UT2k4Assault.ASSentinelController' |
bNetNotify | True |
bNonHumanControl | True |
bNoTeamBeacon | True |
DefaultWeaponClassName | "UT2k4Assault.Weapon_Sentinel" |
Health | 1000 |
HealthMax | 1000.0 |
TransientSoundRadius | 512.0 |
TransientSoundVolume | 0.75 |
VehicleNameString | "Sentinel" |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: ASTurret.PostNetBeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions[edit]
Awake[edit]
function bool Awake ()
AwakeSentinel[edit]
function AwakeSentinel ()
GoToSleep[edit]
function bool GoToSleep ()
PlayClosing[edit]
simulated function PlayClosing ()
PlayFiring[edit]
Overrides: ASTurret.PlayFiring
PlayIdleClosed[edit]
simulated function PlayIdleClosed ()
PlayIdleOpened[edit]
simulated function PlayIdleOpened ()
PlayOpening[edit]
simulated function PlayOpening ()
States[edit]
Active[edit]
Active.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Active.GoToSleep[edit]
function bool GoToSleep ()
Overrides: GoToSleep (global)
Active.PlayClosing[edit]
simulated function PlayClosing ()
Overrides: PlayClosing (global)
Closing[edit]
Closing.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Closing.TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Opening[edit]
Opening.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Opening.TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Sleeping[edit]
Modifiers: auto
Sleeping.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd (global)
Sleeping.TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: ASVehicle.TakeDamage (global)
Sleeping.Awake[edit]
function bool Awake ()
Overrides: Awake (global)
Sleeping.PlayOpening[edit]
simulated function PlayOpening ()
Overrides: PlayOpening (global)