Mostly Harmless

UE2:ASVehicle_Sentinel (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel
Package: 
UT2k4Assault
Direct subclasses:
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor

ASVehicle_Sentinel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

bActive[edit]

Type: bool


bOldActive[edit]

Type: bool


bSpawnCampProtection[edit]

Type: bool

when true, sentinels are more powerful

OpenCloseSound[edit]

Type: Sound


Default values[edit]

Property Value
AutoTurretControllerClass Class'UT2k4Assault.ASSentinelController'
bNetNotify True
bNonHumanControl True
bNoTeamBeacon True
DefaultWeaponClassName "UT2k4Assault.Weapon_Sentinel"
Health 1000
HealthMax 1000.0
TransientSoundRadius 512.0
TransientSoundVolume 0.75
VehicleNameString "Sentinel"

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: ASTurret.PostNetBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions[edit]

Awake[edit]

function bool Awake ()


AwakeSentinel[edit]

function AwakeSentinel ()


GoToSleep[edit]

function bool GoToSleep ()


PlayClosing[edit]

simulated function PlayClosing ()


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: ASTurret.PlayFiring


PlayIdleClosed[edit]

simulated function PlayIdleClosed ()


PlayIdleOpened[edit]

simulated function PlayIdleOpened ()


PlayOpening[edit]

simulated function PlayOpening ()


States[edit]

Active[edit]

Active.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Active.GoToSleep[edit]

function bool GoToSleep ()

Overrides: GoToSleep (global)


Active.PlayClosing[edit]

simulated function PlayClosing ()

Overrides: PlayClosing (global)


Closing[edit]

Closing.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Closing.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Opening[edit]

Opening.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Opening.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Sleeping[edit]

Modifiers: auto

Sleeping.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd (global)


Sleeping.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: ASVehicle.TakeDamage (global)


Sleeping.Awake[edit]

function bool Awake ()

Overrides: Awake (global)


Sleeping.PlayOpening[edit]

simulated function PlayOpening ()

Overrides: PlayOpening (global)