I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:AccessControlIni (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> AccessControl >> AccessControlIni
Package: 
XAdmin
This class in other games:
UT2004

Class: XAdmin.AccessControlIni Parent: Engine.AccessControl

<Enter a description here>

Properties

ConfigSet

Type: GameConfigSet


CSEditor

Type: AdminBase


MapHandler

Type: xMapLists


Default values

Property Value
AdminClass Class'XAdmin.AdminIni'
PrivClasses[0] Class'XAdmin.xKickPrivs'
PrivClasses[1] Class'XAdmin.xGamePrivs'
PrivClasses[2] Class'XAdmin.xUserGroupPrivs'
PrivClasses[3] Class'XAdmin.xExtraPrivs'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

event PreBeginPlay ()

Overrides: AccessControl.PreBeginPlay


Other instance functions

AdminEntered

function AdminEntered (PlayerController P, string Username)

Overrides: AccessControl.AdminEntered


AdminLogin

function bool AdminLogin (PlayerController P, string Username, string Password)

Overrides: AccessControl.AdminLogin


AdminLogout

function bool AdminLogout (PlayerController P)

Overrides: AccessControl.AdminLogout


AllowPriv

function bool AllowPriv (string priv)

Overrides: AccessControl.AllowPriv


CanPerform

function bool CanPerform (PlayerController P, string Action)

Overrides: AccessControl.CanPerform


GetAdminName

function string GetAdminName (PlayerController PC)

Overrides: AccessControl.GetAdminName


GetLoggedAdmin

function xAdminUser GetLoggedAdmin (PlayerController P)

Overrides: AccessControl.GetLoggedAdmin


GetUser

function xAdminUser GetUser (string uname)

Overrides: AccessControl.GetUser


InitPrivs

function InitPrivs ()

Overrides: AccessControl.InitPrivs


IsAdmin

function bool IsAdmin (PlayerController P)

Overrides: AccessControl.IsAdmin


IsLogged

function bool IsLogged (xAdminUser User)


LockConfigSet

function bool LockConfigSet (out GameConfigSet GCS, AdminBase Admin)


ReleaseConfigSet

function bool ReleaseConfigSet (out GameConfigSet GCS, AdminBase Admin)


ReportLoggedAdminsTo

function bool ReportLoggedAdminsTo (PlayerController P)


SaveAdmins

function SaveAdmins ()

Overrides: AccessControl.SaveAdmins


SetAdminFromURL

function SetAdminFromURL (string N, string P)

Overrides: AccessControl.SetAdminFromURL


SetAdminPassword

function bool SetAdminPassword (string P)

Overrides: AccessControl.SetAdminPassword


SetGamePassword

function SetGamePassword (string P)

Overrides: AccessControl.SetGamePassword


ValidLogin

function bool ValidLogin (string UserName, string Password)

Overrides: AccessControl.ValidLogin