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UE2:ActorCollisionNotifier (U2)

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U2 Object >> Force >> ActorCollisionNotifier
Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclass:
ParticleDamage
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 7/16/02 3:27p $ $Revision: 2 $ Name: ActorCollisionNotifier.uc Author: Aaron R Leiby Date: 11 April 2000 Description: How to use this class:

Properties

Property group 'ActorCollisionNotifier'

bDeleteOnContact

Type: bool

Destroys the particle when it collides with something.

bIgnoreInstigator

Type: bool


Default value: True

bUseTrace

Type: bool

More accurate, but slower. Good for trying to hit small collision cylinders.

Radius

Type: float


Default value: 20.0

TraceTime

Type: float

particles only trace over the last TraceTime seconds of their Lifespan (if set).

Default values

Property Value
Priority 7.0

Events

NotifyPenetratingActor

event NotifyPenetratingActor (Actor Other, int NumParticles, Object.Vector Origin)