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UE2:Actor enums (U2XMP)

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U2XMP Object >> Actor (enums)
Actor enums in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK
Other member categories for this class:
constants, events, instance functions, internal variables, native functions, properties

Enums

EDoubleClickDir

DCLICK_None 
DCLICK_Left 
DCLICK_Right 
DCLICK_Forward 
DCLICK_Back 
DCLICK_Active 
DCLICK_Done 

EDrawType

DT_None 
DT_Sprite 
DT_Mesh 
DT_Brush 
DT_RopeSprite 
DT_VerticalSprite 
DT_Terraform 
DT_SpriteAnimOnce 
DT_Custom 
NEW (arl) ParticleSystems
DT_StaticMesh 
DT_DrawType 
DT_Particle 
DT_AntiPortal 
DT_FluidSurface 
NEW JAG FLUID 29/09/2002

EFilterState

FS_Maybe 
FS_Yes 
FS_No 

EForceType

FT_None 
FT_DragAlong 

ELightEffect

LE_None 
LE_TorchWaver 
LE_FireWaver 
LE_WateryShimmer 
LE_Searchlight 
LE_SlowWave 
LE_FastWave 
LE_CloudCast 
LE_StaticSpot 
LE_Shock 
LE_Disco 
LE_Warp 
LE_Spotlight 
LE_NonIncidence 
LE_Shell 
LE_OmniBumpMap 
LE_Interference 
LE_Cylinder 
LE_Rotor 
LE_Spotlight2 
NEW (arl) Non-incident spotlight.
LE_SquareSpotlight 
NEW (arl) Square non-incident spotlight.
LE_Unused 
LE_Sunlight 
LE_QuadraticNonIncidence 

ELightType

LT_None 
LT_Steady 
LT_Pulse 
LT_Blink 
LT_Flicker 
LT_Strobe 
LT_Scripted 
NEW (arl) Only valid for ScriptedLight Actors.
LT_BackdropLight 
LT_SubtlePulse 
LT_TexturePaletteOnce 
LT_TexturePaletteLoop 
LT_PawnProximity 
NEW (arl) Scales LightBrightness based on distance to closest pawn. (Interpolated from CollisionRadius to CollisionHeight).

EMeshNodeRelType

MESHNODEREL_World 
location/rotation/scale in world space (default)
MESHNODEREL_Mesh 
location/rotation/scale in mesh space
MESHNODEREL_ParentNode 
location/rotation/scale in parent node space
MESHNODEREL_RefPose 
location/rotation/scale relative to reference pose

EMusicTransition

MTRAN_None 
MTRAN_Instant 
MTRAN_Segue 
MTRAN_Fade 
MTRAN_FastFade 
MTRAN_SlowFade 

ENetRole

ROLE_None 
No role at all.
ROLE_DumbProxy 
Dumb proxy of this actor.
ROLE_SimulatedProxy 
Locally simulated proxy of this actor.
ROLE_AutonomousProxy 
Locally autonomous proxy of this actor.
ROLE_Authority 
Authoritative control over the actor.

EPhysics

PHYS_None 
0
PHYS_Walking 
1
PHYS_Falling 
2
PHYS_Swimming 
3
PHYS_Flying 
4
PHYS_Rotating 
5
PHYS_Projectile 
6
PHYS_Interpolating 
7
PHYS_MovingBrush 
8
PHYS_Spider 
9
PHYS_Trailer 
10
PHYS_Ladder 
11
PHYS_RootMotion 
12
PHYS_Swinging 
13 //NEW (arl)
PHYS_Karma 
14
PHYS_KarmaRagDoll 
15

ERenderStyle

STY_None 
don't use this!
STY_Normal 
STY_Masked 
STY_Translucent 
STY_Brighten 
NEW (mw)
STY_Modulated 
STY_Alpha 
STY_Particle 

ESoundOcclusion

OCCLUSION_Default 
OCCLUSION_None 
OCCLUSION_BSP 
OCCLUSION_StaticMeshes 

ESoundSlot

SLOT_None 
SLOT_Misc 
SLOT_Pain 
SLOT_Interact 
SLOT_Ambient 
SLOT_Talk 
SLOT_Interface 
SLOT_Dialog 
SLOT_Weapon 

ETacticalMoveType

TMT_None 
no strafing -- NPC will move directly towards destination
TMT_Basic 
old (pre-serpentine) tactical moves (calls UpdateTactics)
TMT_Serpentine 
serpentine strafing while moving towards destination

ETravelType

TRAVEL_Absolute 
Absolute URL.
TRAVEL_Partial 
Partial (carry name, reset server).
TRAVEL_Relative 
Relative URL.