Mostly Harmless

UE2:Actor instance functions (U2)

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U2 Object >> Actor (instance functions)
Actor instance functions in other games:
U2XMP, UT2004, UT3, UDK
Other member categories for this class:
enums, events, internal variables, native functions, properties

Instance functions

BecomeViewTarget

function BecomeViewTarget ()


BM

simulated final function BM (coerce string Msg)


CanHit

function bool CanHit (Controller AttackingController)


CanSplash

function bool CanSplash ()


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


DM

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMN

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMT

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTN

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTNS

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


EffectIsRelevant

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


GetCollisionExtent

function Object.Vector GetCollisionExtent ()


GetCommandLine

function string GetCommandLine ()


GetConsumerClassIndex

function int GetConsumerClassIndex ()


GetDebugName

function string GetDebugName ()


GetDescription

function interface string GetDescription (Controller User)


GetHumanReadableName

simulated function string GetHumanReadableName ()


GetItemName

function string GetItemName (string FullName)


GetKillerController

function Controller GetKillerController ()


GetRadarIconIndex

function interface int GetRadarIconIndex ()


GetTeam

simulated function int GetTeam ()


GetUseIconIndex

function interface int GetUseIconIndex (Controller User)


GetUsePercent

function interface float GetUsePercent (Controller User)


HasUseBar

function interface bool HasUseBar (Controller User)


HurtRadius

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


IsInPain

function bool IsInPain ()


IsInVolume

function bool IsInVolume (Volume aVolume)


IsRealPlayer

function bool IsRealPlayer ()


LaunchPawn

function LaunchPawn (Pawn Other)


LaunchPawnDamage

function LaunchPawnDamage (Pawn Other)


MatchStarting

function MatchStarting ()


NearSpot

simulated final function bool NearSpot (Object.Vector Spot)


NotifyTeamEnergyStatus

function NotifyTeamEnergyStatus (bool bEnabled)


OnUnuse

function OnUnuse (Actor Other)


OnUse

function OnUse (Actor Other)


PlayTeleportEffect

function PlayTeleportEffect (bool bOut, bool bSound)


ReplaceText

final function ReplaceText (out string Text, string Replace, string With)


Reset

function Reset ()


SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


SetGRI

function SetGRI (GameReplicationInfo GRI)


SetKillerController

function SetKillerController (Controller C)


SetTeam

function SetTeam (int NewTeam)


StartInterpolation

simulated function StartInterpolation ()


TouchingActor

simulated final function bool TouchingActor (Actor A)


UntriggerEvent

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()