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UE2:Actor native functions (UT2004)/Animation-related functions
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Mesh animations
- 1.1 AnimBlendParams
- 1.2 AnimBlendToAlpha
- 1.3 AnimIsInGroup
- 1.4 AnimStopLooping
- 1.5 EnableChannelNotify
- 1.6 FreezeAnimAt
- 1.7 GetAnimParams
- 1.8 GetNotifyChannel
- 1.9 HasAnim
- 1.10 IsAnimating
- 1.11 IsTweening
- 1.12 LinkSkelAnim
- 1.13 LockRootMotion
- 1.14 LoopAnim
- 1.15 PlayAnim
- 1.16 SetAnimFrame
- 1.17 StopAnimating
- 1.18 TweenAnim
- 2 LIPSinc animations
- 3 Controlling individual bones
Mesh animations
AnimBlendParams
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
AnimBlendToAlpha
AnimIsInGroup
AnimStopLooping
native final function AnimStopLooping (optional int Channel)
EnableChannelNotify
FreezeAnimAt
GetAnimParams
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
GetNotifyChannel
native final function int GetNotifyChannel ()
HasAnim
IsAnimating
IsTweening
LinkSkelAnim
simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)
LockRootMotion
native final function LockRootMotion (int Lock)
LoopAnim
native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayAnim
native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
SetAnimFrame
StopAnimating
native final function StopAnimating (optional bool ClearAllButBase)
TweenAnim
LIPSinc animations
CurrentLIPSincAnim
native final function string CurrentLIPSincAnim ()
HasLIPSincAnim
IsPlayingLIPSincAnim
native final function bool IsPlayingLIPSincAnim ()
PlayLIPSincAnim
native final function PlayLIPSincAnim (name LIPSincAnimName, optional float Volume, optional float Radius, optional float Pitch)
StopLIPSincAnim
native final function StopLIPSincAnim ()
Controlling individual bones
BoneRefresh
native final function BoneRefresh ()
GetBoneCoords
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation
GetRootLocation
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta
native final function Object.Rotator GetRootRotationDelta ()
SetBoneDirection
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)
SetBoneLocation
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation
native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)