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UE2:AnnouncerQueueManager (UT2004)
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AnnouncerQueueManager Queues Announcer messages and/or critical events Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
GapTime
Type: float
Time between playing 2 announcer sounds
Default value: 0.1
LastTimerCheck
Type: float
Queue
Receiver
Type: PlayerController
Enums
EAPriority
- AP_Normal
- Queue
- AP_NoDuplicates
- Queue if not already in Queue
- AP_InstantPlay
- Skip if Queue is not empty
- AP_InstantOrQueueSwitch
- Queue only if queue is empty, or if queue is filled with items ONLY of the same switch (used for countdowns)
Structs
QueueItem
- name Voice
- Announcer Sound
- float Delay
- Delay until next Item is processed
- byte Switch
- HUD notification
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
AddItemToQueue
CanFindSoundInQueue
GetQueueWaitTime
final function float GetQueueWaitTime ()
InitFor
simulated function InitFor (PlayerController PC)
IsQueueing
final function bool IsQueueing ()
IsQueueingSwitch
ProcessQueueItem
function ProcessQueueItem (QueueItem Item)