My program doesn't have bugs. It just develops random features.

UE2:AnnouncerVoice (UT2004)

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UT2004 Object >> Actor >> Info >> AnnouncerVoice
Package: 
Engine
Direct subclasses:
ClassicAnnouncer, FemaleAnnouncer, MaleAnnouncer, SexyFemaleAnnouncer, UTClassicAnnouncer

null

Properties[edit]

AlternateFallbackSoundPackage[edit]

Type: string


Default value: "AnnouncerAssault"

AnnouncerName[edit]

Type: string

Modifiers: cache, localized


bEnglishOnly[edit]

Type: bool

Modifiers: const, cache


bPrecachedBaseSounds[edit]

Type: bool


bPrecachedGameSounds[edit]

Type: bool


CachedSounds[edit]

Type: array<CachedSound>

sounds which had to be gotten from backup package

FallbackSoundPackage[edit]

Type: string

Modifiers: cache


SoundPackage[edit]

Type: string

Modifiers: cache

HUD notification

Structs[edit]

CachedSound[edit]

name CacheName 
Sound CacheSound 

Instance functions[edit]

GetSound[edit]

function Sound GetSound (name AName)


PrecacheAnnouncements[edit]

function PrecacheAnnouncements (bool bRewardSounds)


PrecacheFallbackPackage[edit]

function Sound PrecacheFallbackPackage (string Package, name AName)


PrecacheSound[edit]

function Sound PrecacheSound (name AName)