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Difference between revisions of "UE2:AnotherPawn"
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m (Redirecting to Open Source/Another Pawn) |
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+ | {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Pawn|Pawn]] >> [[Legacy:UnrealPawn|UnrealPawn]] >> [[Legacy:XPawn|xPawn]] >> AnotherPawn (Custom)}} | ||
+ | |||
+ | A generic pawn that can be spawned by a [[Open_Source/Pawn_Factory|PawnFactory]]. It holds a variable of the factory that created the pawn. | ||
+ | |||
+ | ==Properties== | ||
+ | ===Visible=== | ||
+ | ; [[Open_Source/Pawn_Factory| Pawn Factory]] ParentFactory : The factory that created the pawn. | ||
+ | |||
+ | ==Functions== | ||
+ | ; Destroyed() (simulated) : Responsible for telling the pawns factory that is has been destroyed. | ||
+ | |||
+ | ==Code== | ||
+ | <uscript> | ||
+ | // ============================================================================ | ||
+ | // AnotherPawn | ||
+ | // Copyright (c) 2006 by Andrew Fyfe <andrew@neptune-one.net> | ||
+ | // This program is free software; you can redistribute and/or modify | ||
+ | // it under the terms of the Lesser Open Unreal Mod License version 1.1. | ||
+ | // | ||
+ | // A generic pawn that can be spawned by a PawnFactory. | ||
+ | // ============================================================================ | ||
+ | |||
+ | class AnotherPawn extends xPawn | ||
+ | abstract; | ||
+ | |||
+ | |||
+ | // ============================================================================ | ||
+ | // Properties | ||
+ | // ============================================================================ | ||
+ | |||
+ | var PawnFactory ParentFactory; // The factory that created the pawn. | ||
+ | |||
+ | |||
+ | // ============================================================================ | ||
+ | // Destroyed | ||
+ | // ============================================================================ | ||
+ | |||
+ | simulated function Destroyed() | ||
+ | { | ||
+ | // If we were made in a factory, tell them we're dead :( | ||
+ | if ( ParentFactory != None ) | ||
+ | ParentFactory.PawnDestroyed( self ); | ||
+ | |||
+ | super.Destroyed(); | ||
+ | } | ||
+ | |||
+ | |||
+ | // ============================================================================ | ||
+ | // Defaults | ||
+ | // ============================================================================ | ||
+ | |||
+ | DefaultProperties | ||
+ | { | ||
+ | } | ||
+ | </uscript> | ||
+ | |||
+ | ==Related Topics== | ||
+ | *[[Open Source]] |
Revision as of 16:14, 7 April 2008
The classbox template is only supposed to be used by the converted content imported into the Legacy: namespace. Consider adding descriptions to existing class pages instead.
A generic pawn that can be spawned by a PawnFactory. It holds a variable of the factory that created the pawn.
Properties
Visible
- Pawn Factory ParentFactory
- The factory that created the pawn.
Functions
- Destroyed() (simulated)
- Responsible for telling the pawns factory that is has been destroyed.
Code
// ============================================================================ // AnotherPawn // Copyright (c) 2006 by Andrew Fyfe <andrew@neptune-one.net> // This program is free software; you can redistribute and/or modify // it under the terms of the Lesser Open Unreal Mod License version 1.1. // // A generic pawn that can be spawned by a PawnFactory. // ============================================================================ class AnotherPawn extends xPawn abstract; // ============================================================================ // Properties // ============================================================================ var PawnFactory ParentFactory; // The factory that created the pawn. // ============================================================================ // Destroyed // ============================================================================ simulated function Destroyed() { // If we were made in a factory, tell them we're dead :( if ( ParentFactory != None ) ParentFactory.PawnDestroyed( self ); super.Destroyed(); } // ============================================================================ // Defaults // ============================================================================ DefaultProperties { }