Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Armor (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- PowerSuit
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2XMP, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Armor'[edit]
AbsorptionPriority[edit]
Type: int
Which items absorb damage first (higher=first).
ArmorAbsorption[edit]
Type: int
Percent of damage item absorbs 0-100.
ProtectionType[edit]
Type: class<DamageType>
Protects against DamageType (None if non-armor).
Internal variables[edit]
NextArmor[edit]
Type: Armor
Instance functions[edit]
ArmorAbsorbDamage[edit]
function int ArmorAbsorbDamage (int Damage, class<DamageType> DamageType, Object.Vector HitLocation, out Object.Vector Momentum)
ArmorImpactEffect[edit]
function ArmorImpactEffect (Object.Vector HitLocation)
ArmorPriority[edit]
PrioritizeArmor[edit]
function Armor PrioritizeArmor (int Damage, class<DamageType> DamageType, Object.Vector HitLocation)
Overrides: Inventory.PrioritizeArmor
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Powerups.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: Powerups.Activated.EndState