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UE2:ArtifactAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> ArtifactAttachment
Package: 
U2
Direct subclasses:
DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment

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Properties

PigPen

Type: ParticleGenerator


Team

Type: int


Default values

Property Value
bOwnerNoSee True
bUnlit True
DrawType DT_StaticMesh

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions

InitFor

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor


SetEnabled

function SetEnabled (bool bVal)

Overrides: InventoryAttachment.SetEnabled


SetTeam

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


States

WaitForBase

Modifiers: auto

WaitForBase.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


WaitForBase.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)