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UE2:ArtifactHolder (U2)

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U2 Object >> Actor >> Decoration >> ArtifactHolder
Package: 
U2
Direct subclasses:
ArtifactHolderDefense, ArtifactHolderHealth, ArtifactHolderShield, ArtifactHolderSkill, ArtifactHolderStamina, ArtifactHolderWeaponDamage

ArtifactHolder.uc - displays the artifacts sitting on the icon nodes.

Properties

Property group 'ArtifactHolder'

GlowEffects

Type: array<ParticleGenerator>

Particle templates for the artifact glows

Default value, index 0: ParticleSalamander'Artifact_Carry_FX.ParticleSalamander1'

Default value, index 1: ParticleSalamander'Artifact_Carry_FX.ParticleSalamander2'

TeamIndex

Type: int

number of team to which the holder belongs

Internal variables

ArtifactGlow

Type: ParticleGenerator


Description

Type: string

Base description of holder shown on hud

InventoryClass

Type: class<Inventory>

artifact inventory class this holder can handle

PickupClass

Type: class<Pickup>

what class of pickup to spawn when used

Default values

Property Value
bStatic False
bUseCylinderCollision True
CollisionHeight 50.0
CollisionRadius 25.0
PrePivot
Member Value
Z 40.0
RemoteRole ROLE_None

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Decoration.Destroyed


Other instance functions

CreateGlow

simulated function CreateGlow ()


DestroyGlow

simulated function DestroyGlow ()


GetDescription

interface function string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


SetTeam

simulated function SetTeam (int NewTeam)

Overrides: Actor.SetTeam