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UE2:AssaultAttachment (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> AssaultAttachment |
Contents
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Properties
AimAlpha
Type: float
bDualGun
Type: bool
mMuzFlash3rd
Type: xEmitter
mMuzFlash3rdAlt
Type: xEmitter
mMuzFlashClass
Default value: Class'XEffects.AssaultMuzFlash3rd'
OldSpawnHitCount
Type: byte
TwinGun
Type: AssaultAttachment
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bRapidFire | True | ||||||||
DrawScale | 0.3 | ||||||||
LightBrightness | 255.0 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 30 | ||||||||
LightPeriod | 3 | ||||||||
LightRadius | 4.0 | ||||||||
LightSaturation | 150 | ||||||||
LightType | LT_Pulse | ||||||||
Mesh | Mesh'NewWeapons2004.NewAssaultRifle_3rd' | ||||||||
RelativeLocation |
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RelativeRotation |
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SplashEffect | Class'XGame.BulletSplash' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Tick
simulated event Tick (float deltatime)
Overrides: Actor.Tick
Other instance functions
Hide
simulated function Hide (bool NewbHidden)
Overrides: xWeaponAttachment.Hide
MakeMuzzleFlash
simulated function MakeMuzzleFlash ()
SetOverlayMaterial
Overrides: Actor.SetOverlayMaterial
UpdateHit
Overrides: WeaponAttachment.UpdateHit