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UE2:AssaultPath (UT2003)
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Object >> Actor >> NavigationPoint >> AssaultPath |
Contents
- Package:
- UnrealGame
- This class in other games:
- UT2004
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AssaultPath used to specify alternate routes for attackers
Properties
Property group 'AssaultPath'
bEnabled
Type: bool
Default value: True
bNoGrouping
Type: bool
bots won't wait to reform squads at this assault path
bNoReturn
Type: bool
bReturnOnly
Type: bool
ObjectiveTag
Type: name
PathTag
Type: name
Array size: 4
paths that fan out from the same first AssaultPath share the same PathTag, more than one path can go through a given assaultpath
Position
Type: int
specifies relative position in a chain of AssaultPaths with the same PathTag and the same ObjectiveTag
Priority
Type: float
0 to 1, higher means heavier weighting when determining whether to use this path
Default value: 1.0
Internal variables
AssociatedObjective
Type: GameObjective
bFirstPath
Type: bool
Default value: True
bLastPath
Type: bool
Default value: True
NextPath
Type: AssaultPath
Functions
Events
Trigger
Overrides: Actor.Trigger
Other instance functions
AddTo
function AddTo (GameObjective O)
FindNextPath
function AssaultPath FindNextPath (name AlternatePathTag)
FindPreviousPath
function AssaultPath FindPreviousPath (name AlternatePathTag)
HasPathTag
PickTag
function name PickTag ()
ValidatePathTags
function ValidatePathTags ()