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UE2:AssaultPath (UT2004)
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Object >> Actor >> NavigationPoint >> AssaultPath |
Contents
- Package:
- UnrealGame
- This class in other games:
- UT2003
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AssaultPath used to specify alternate routes for attackers
Properties[edit]
Property group 'AssaultPath'[edit]
bEnabled[edit]
Type: bool
Default value: True
bNoGrouping[edit]
Type: bool
bots won't wait to reform squads at this assault path
bNoReturn[edit]
Type: bool
bReturnOnly[edit]
Type: bool
ObjectiveTag[edit]
Type: name
PathTag[edit]
Type: name
Array size: 4
paths that fan out from the same first AssaultPath share the same PathTag, more than one path can go through a given assaultpath
Position[edit]
Type: int
specifies relative position in a chain of AssaultPaths with the same PathTag and the same ObjectiveTag
Priority[edit]
Type: float
0 to 1, higher means heavier weighting when determining whether to use this path
Default value: 1.0
Internal variables[edit]
AssociatedObjective[edit]
Type: GameObjective
bFirstPath[edit]
Type: bool
Default value: True
bLastPath[edit]
Type: bool
Default value: True
NextPath[edit]
Type: AssaultPath
Functions[edit]
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
AddTo[edit]
function AddTo (GameObjective O)
FindNextPath[edit]
function AssaultPath FindNextPath (name AlternatePathTag)
FindPreviousPath[edit]
function AssaultPath FindPreviousPath (name AlternatePathTag)
HasPathTag[edit]
PickTag[edit]
function name PickTag ()
ValidatePathTags[edit]
function ValidatePathTags ()