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UE2:AssaultPath (UT2004)
Object >> Actor >> NavigationPoint >> AssaultPath |
Contents
- Package:
- UnrealGame
- This class in other games:
- UT2003
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AssaultPath used to specify alternate routes for attackers
Properties
Property group 'AssaultPath'
bEnabled
Type: bool
Default value: True
bNoGrouping
Type: bool
bots won't wait to reform squads at this assault path
bNoReturn
Type: bool
bReturnOnly
Type: bool
ObjectiveTag
Type: name
PathTag
Type: name
Array size: 4
paths that fan out from the same first AssaultPath share the same PathTag, more than one path can go through a given assaultpath
Position
Type: int
specifies relative position in a chain of AssaultPaths with the same PathTag and the same ObjectiveTag
Priority
Type: float
0 to 1, higher means heavier weighting when determining whether to use this path
Default value: 1.0
Internal variables
AssociatedObjective
Type: GameObjective
bFirstPath
Type: bool
Default value: True
bLastPath
Type: bool
Default value: True
NextPath
Type: AssaultPath
Functions
Events
Trigger
Overrides: Actor.Trigger