Gah - a solution with more questions. – EntropicLqd
UE2:AssaultRifle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Assault Rifle
Default values
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
ChargeBar
simulated function float ChargeBar ()
Overrides: Weapon.ChargeBar
DetachFromPawn
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
DrawWeaponInfo
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo